#version 400 core

#define POSITION	0
#define VELOCITY	1
#define VERTEX		2
#define NORMAL	 	3
#define TEXCOORD 	4
#define FRAG_COLOR	0


in block
{
	smooth vec3 Color;
} In;

layout(location = FRAG_COLOR, index = 0) out vec4 out_color;

void main()
{
	out_color = vec4(In.Color, 0.95);
}
